Head of Faculty/Teacher in Charge: Miss R. Wickham.
Recommended Prior LearningThis course has no prerequisites; open entry for all. It would be beneficial to have studied Level 2 Digital Technologies, but it is not essential.
If you wish to take it without having completed Level 2 Digital Technologies, feel free to visit the Digital Technologies teachers for some materials to look over.
The Level 3 Digital Technologies course is designed for students interested in Software Design and/or Digital Media. This course covers a diverse range of areas, including programming, mechatronics, databases, and web technologies, offering a comprehensive foundation for future technological endeavours. Students will engage in hands-on projects, utilising various skills, tools, and technologies to bring their ideas to life.
By the end of the course, students will have a robust portfolio showcasing their skills and creativity in Software Design and/or Digital Media, preparing them for further education or careers in technology.
What is taught in courses varies from year to year. This course could include:
The course content may vary from year to year, ensuring it remains current and relevant.
Typical projects and topics covered include:
- Functional Programming (using Python): Learn to write clean, efficient code with an emphasis on functionality and modular design.
- Web Design: Explore the principles of designing user-friendly, aesthetically pleasing websites.
- Programmable Electronics: Gain experience with hardware programming, integrating electronics with software for innovative solutions.
- Interactive Design: Focus on creating engaging, interactive user experiences.
- Usability Design: Understand the importance of user-centered design and how to create intuitive interfaces.
- Functional Testing: Develop skills in testing software to ensure functionality and performance.
Project-Based Learning
Students will work on projects stemming from their personal interests, allowing for a customized and passionate approach to learning. Through these projects, students will navigate the full design process:
1. Identify an Issue: Determine a problem or need that can be addressed through technology.
2. Develop Conceptual Solutions: Brainstorm and design potential solutions.
3. Create a Final Solution: Implement the chosen solution, bringing the concept to reality.
4. Evaluate and Test: Assess the effectiveness and functionality of the solution through rigorous testing.
5. Deliver the Final Solution: Present the finished project, demonstrating the journey from conception to completion.
There will be an opportunity to do a scholarship for digital technologies this may be offered in 2026
Software Developer, Information Technology Architect, Penetration Tester, Electronics Engineer, Information Technology Helpdesk/Support Technician, Information Technology Manager, Game Developer, User Experience Designer, Test Analyst, Network Administrator, Security Consultant, Data Analyst
Contributions and Equipment/StationeryThere is a free field trip for contextual learning as part of this course.
Please note that courses will go ahead only if student numbers, staffing, and timetabling allow it. Where a subject is oversubscribed, and there are insufficient numbers or resources to create an extra class, a ballot system may be applied.
Costs
KHS aims to deliver educational courses over and above that which is funded by the Ministry, however parental contribution for the costs of trips and activities where participation is optional, and/or components not covered by the Government grant may be requested, and we appreciate the financial support our families make to the School.